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Old Jul 19, 2008, 07:42 PM // 19:42   #61
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Quote:
Originally Posted by StormDragonZ
I'll make my personal predictions by choosing at least two elite skills from each class:

Warrior: [skill]Skull Crack[/skill] [skill]Headbutt[/skill]
Both decent, the 2nd skill even better with [plague touch]. Don't know what game you're playing.

Quote:
Originally Posted by StormDragonZ
I'll make my personal predictions by choosing at least two elite skills from each class:

Mesmer: [skill]Air of Disenchantment[/skill]
How else do you remove Aegis from an entire team? But I did overlook that one. Outside of Aegis removal in 8v8 situations, it really doesn't see much use.

Quote:
Originally Posted by StormDragonZ
I'll make my personal predictions by choosing at least two elite skills from each class:

Ritualist: [skill]Weapon of Quickening[/skill]
This is a really decent and underappreciated skill actually. 33% recharge is nice to be able to spam around your team.
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Old Jul 19, 2008, 08:11 PM // 20:11   #62
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Quote:
Originally Posted by toastgodsupreme
[Tease] - Needs to be changed to "This Skill ends if that foe hits you with a melee attack."
This would be a horrible buff.

Making people bring a shield set (even though its common) is kind of weird, and definitely not following the same type of play as the other skills.
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Old Jul 19, 2008, 08:23 PM // 20:23   #63
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Quote:
Originally Posted by toastgodsupreme

How else do you remove Aegis from an entire team? But I did overlook that one. Outside of Aegis removal in 8v8 situations, it really doesn't see much use.
Wouldn't the hex end after aegis is finished, or very close to it. Also I would use [skill]Mirror Of Disenchantment[/skill] instead, making this elite look even worse

Last edited by Epic Monkey Battle; Jul 20, 2008 at 02:12 AM // 02:12..
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Old Jul 19, 2008, 08:25 PM // 20:25   #64
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Quote:
Originally Posted by StormDragonZ
I'll make my personal predictions by choosing at least two elite skills from each class:

Warrior: [skill]Skull Crack[/skill] [skill]Headbutt[/skill]
Ranger: [skill]Trapper's Focus[/skill] [skill]Incendiary Arrows[/skill]
Necromancer: [skill]Order of the Vampire[/skill] [skill]Contagion[/skill]
Mesmer: [skill]Air of Disenchantment[/skill] [skill]Panic[/skill]
Monk: [skill]Amity[/skill] [skill]Peace and Harmony[/skill]
Elementalist: [skill]Thunderclap[/skill] [skill]Energy Boon[/skill]
Ritualist: [skill]Weapon of Quickening[/skill] [skill]Xinrae's Weapon[/skill]
Assassin: [skill]Fox's Promise[/skill] [skill]Shadow Shroud[/skill]
Dervish: [skill]Zealous Vow[/skill] [skill]Grenth's Grasp[/skill]
Paragon: [skill]Crippling Anthem[/skill] [skill]"The Power Is Yours!"[/skill]
Crack- agree
Hbutt- no, fine as is tbh
TFocus- idk.. im a fence sitter on this one.
Incendiary-agreeeeeeeeee
Order-meh.. i think its not bad as is tbh
Contagion-its not great, but not as bad as you may think
Air-agree
Panic- am i the only one who loves this skill? lol
Monk skills- yes, and more
Tclap is fine imo, but boon, yes, you're right, sucks
WoQ is beast imo.. idk why you put that. XW is obviously terribad
Fox's is actually decent, but Shroud is straight poop.
I honestly think the only buff dervs could use as far as elites go is Onslaught.
Paras.. they just need help lol. poor guys..
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Old Jul 19, 2008, 09:36 PM // 21:36   #65
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Quote:
Originally Posted by Tearz1993
This would be a horrible buff.

Making people bring a shield set (even though its common) is kind of weird, and definitely not following the same type of play as the other skills.
Being that it's a touch hex is also out of the norm for mesmer skills.

In it's current state, it's a hex that is removable in two ways:
1. Getting hit by the hexed foe in ANY manner. Meaning spear/wand/bow/melee.
2. Any hex removal.

So given that the mesmer has to run in to drop the hex on someone melee stlye, it should be only fair that that person has to touch the mesmer back to remove it if they don't have a hex removal. And it lives up to it's name more.

Quote:
Originally Posted by Epic Monkey Battle
Wouldn't the hex end after aegis is done finished, or very close to it. Also I would use [skill]Mirror Of Disenchantment[/skill] instead, making this elite look even worse
For some reason I was thinking Mirror when I saw this. Hence my reply. Had a dumb moment there. XD
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Old Jul 19, 2008, 09:38 PM // 21:38   #66
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Fox's Promise used to affect any weapon. Scythe assassins forced that nerf. It's still a really wicked skill, even with just daggers. That doesn't need a revert.

[Grenth's Grasp]??? Is this a buff or nerf thread? Good gawd, that needs no buff!
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Old Jul 19, 2008, 09:44 PM // 21:44   #67
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Buff buff? They should change Wastrel's Collapse. That skill is made of fail. When I was vanqing the area with the boss, he put it on me and I just laughed.
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Old Jul 20, 2008, 01:40 AM // 01:40   #68
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Bring back SHADOWFORM!! PLEASE!!! zomg buff sf again lol
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Old Jul 20, 2008, 01:57 AM // 01:57   #69
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Quote:
Originally Posted by agent akio
[skill]Hundred Blades[/skill]
QFT
/12chars
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Old Jul 20, 2008, 03:36 AM // 03:36   #70
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hundred blades is obsolete, since we have dervishes that does the same thing without taking up even a skill slot.

just let it die.
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Old Jul 20, 2008, 04:22 AM // 04:22   #71
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Quote:
Originally Posted by moriz
hundred blades is obsolete, since we have dervishes that does the same thing without taking up even a skill slot.

just let it die.
what if its reworked to say "Swing 4 times at target foe and all adjacent foes"?

:P jk
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Old Jul 20, 2008, 04:54 AM // 04:54   #72
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Quote:
Originally Posted by holymasamune
Those of us who know aren't allowed to post about it and won't do it.

Those that don't know will just make bad guesses and mislead people.

Conclusion: you won't get your answer here, and this thread won't get you anywhere.
What makes you so special and some others?
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Old Jul 20, 2008, 09:42 AM // 09:42   #73
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Quote:
Originally Posted by holymasamune
Those of us who know aren't allowed to post about it and won't do it.

Those that don't know will just make bad guesses and mislead people.

Conclusion: you won't get your answer here, and this thread won't get you anywhere.
I love your sig holymasamune.
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Old Jul 20, 2008, 09:44 AM // 09:44   #74
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They will turn all the underused ones into pvp ursan clones (possibly)
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Old Jul 20, 2008, 09:51 AM // 09:51   #75
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I doubt that they will change many skills. Only a few which has been most QQ-ing about for months. And with that Anet closes the PvE chapter.
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Old Jul 20, 2008, 10:03 AM // 10:03   #76
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Quote:
What makes you so special and some others?
He's "In the Know"(TM).

He's just saying that he (and the people who know, talk to Izzy, etc.) aren't allowed to say. That's it.

It's like someone saying they are bound by NDA and a bunch of people saying he is braggin'. He isn't. He's just statin' a fact.
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Old Jul 20, 2008, 02:23 PM // 14:23   #77
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[hundred blades]

The only way I can see upgrading this skill is really putting in +damage. For example, if you hit multiple opponents, you deal extra damage. Could be more in PvE, allowing a weaker PvP version, but a buff all the same. I do tend to lulz when I see it being used outside of PvE.
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